I worked on Cry Out: The Lonely Whale Experience as part of a small team for 3D Live Events. My main role was in creating custom show control software to interface between a Mediamation MX4D platform and our Unreal Engine 4-based VR executable. However, I had a hand in all elements of the production, from technical artist asset integration, to environmental design, to audio integration, to plugin research and integration, and optimization. The production traveled in a limited activation circuit that included IAAPA 2015, Art Basel Miami Beach 2015, COP21, CES 2016, Sundance 2016, and SXSW 2016.